Based in the UK

Founding date:
19 October 2000


Press / Business Contact:

Twitter - @AvoydGame
Facebook - AvoydGame
Youtube - AvoydGame
Blog - Avoyd devlog
RSS - Avoyd devlog
Skype - dougbinks (please email to arrange)


United Kingdom

Skype callto:dougbinks (please email contact@enkisoftware.com to arrange)


Enkisoftware is an independent game development company co-founded by Doug Binks and Juliette Foucaut. We make the game Avoyd.


Early history - 1999 to 2003 - the old Avoyd (1999)

In 1999 Doug and Juliette started working on a shareware-style game called Avoyd. A 6 degrees of freedom first-person shooter set in zero gravity, gamers could play deathmatches against bots or other people on a LAN. To our knowledge, it was the first game in which the players could build and destroy the entire environment.

In 2000 we founded enkisoftware and started selling digital copies of the game over the internet for a few pounds, steadily increasing the price as we added more features. After Doug joined a games development company, we slowly stopped development and released the last version, Avoyd 1.7.1, in 2003. At that stage, many features and designs we had in mind had yet to be implemented in the game.

For more information, see the Avoyd-1999 press kit.

Recent - 2012 to present - working on the new Avoyd

In September 2012, we started rewriting Avoyd from scratch. As before, we design the game together. Doug writes the engine and does all the programming whilst Juliette does the testing and the website.

For more information, see the Avoyd press kit.



There are currently no trailers available for enkisoftware. Check back later for more or contact us for specific requests!


There are far more images available for enkisoftware, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

download logo files as .zip (20KB)

Awards & Recognition

  • "We haven't entered any contest (yet)" - Award Location, date

Selected Articles

  • "Interview: Avoyd"
    - Chris Priestman, Warp Door

Runtime-Compiled C++
Runtime-Compiled C++ is an open-source technique Doug invented and that he uses to develop Avoyd. It allows him to change his C++ code while it's running, which means no compilation time: changes to the C++ code are immediately visible in the game (hence no need for a scripting language). runtimecompiledcplusplus.blogspot.com.

Presskit() for Google App Engine
Presskit(), by Rami Ismail (Vlambeer) is a free, open-source tool that enables game studios to present information to the press in a unified format. To create the press page you're reading we ported presskit() to Google App Engine and made it available to download on our website and on Github. enkisoftware.com.

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks